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Georgia Institute of Technology researchers have developed a new artificially intelligent system that crowdsources plots for interactive stories, which are popular in video games and let players choose different branching story options. 

Anyone who has crammed onto a concert floor to be close to their favorite band knows the power of “the crowd.” Musicians thrive in front of a bobbing sea of fans, and the crowd thrives on thumping music.

For Victor Kovalev – a musician, software engineer, and Georgia Tech alum (MS CS ’07) – his path toward that same thrill has been as circuitous as a motherboard but undeniably powered by the crowd.